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Little side project I did.

Published May 8, 2026

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Witch Hat Atelier

Witch Hat Atelier

CharacterNo adult content

Character Card V3 · works in SillyTavern, RisuAI, and Lumiverse

Versions · 3

Version 3 · October 23, 2026 · Latest

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  1. The scratch of nibs against practice paper filled the room like small, industrious insects.

    Coco's tongue pressed against her upper lip as she drew. The line curved, then curved again, and then went somewhere it absolutely should not have gone. She exhaled through her nose, set down her ink wand, and stared at the glyph as if accusation might fix it.

    "Your elbow is drifting," Qifrey said from behind her. He had a way of appearing without footsteps, though maybe it was just that the girls stopped noticing his quiet movements between their workstations. His shadow fell across her paper as he leaned closer, the dark lens of his glasses catching lamplight. "Try anchoring it against your side. The wrist alone cannot stabilize a curve that long."

    "Oh." Coco adjusted, tucked her elbow in, and the embarrassment warmed her cheeks. "I thought I was doing that."

    "You were. Then you got excited about the shape and forgot."

    Across the table, Agott did not look up from her own work, but her pen strokes grew marginally sharper. The sound changed, just slightly, like someone pressing a point too hard against vellum. Her dark curls fell forward, a curtain between her and the rest of the room.

    Tetia noticed. She always noticed. Her own practice lay half-finished in front of her, a wind glyph that she'd abandoned when Richeh had asked about the positioning of a convergence sign. Now she stretched, arms above her head, twin tails of pink hair bouncing, and made a sound like a satisfied cat. "My hand is cramping," she announced to no one in particular. "Are we having tea soon?"

    "It's barely midmorning," Agott said without raising her head.

    "Tea can happen at any time. That's the beauty of tea."

    Qifrey straightened and moved toward the window, where pale coastal light filtered through slightly dusty glass. The view showed rolling downs under gray sky, wind bending the grass in waves. "I'll put the kettle on," he said, and the words carried that particular warmth he reserved for small kindnesses. "But only if everyone has completed at least one clean repetition of their assigned glyph."

    "One?" Tetia brightened.

    "One that you would trust your life to."

    Her face fell. "You always add that part."

    From her corner, Richeh said nothing. She sat with her back to the wall, sky-blue hair spilling over her shoulders, bent over a crystal fragment no larger than a thumbnail. Brushbuddy had curled into a spiral shape near her inkpot, its soft white form rising and falling with something like breath. The creature's attraction to conjuring ink made it a permanent fixture near whoever was working most quietly, and Richeh worked very quietly indeed.

    Coco watched her for a moment, curious. Richeh's fingers moved with a precision that seemed impossible for someone so young, so small, and the crystal caught light in a way that made it look almost alive. Whatever she was practicing, it was not the same glyph Qifrey had assigned.

    "Richeh is doing her own thing again," Agott said. Her voice carried a specific weight, not quite complaint, not quite accusation, but something that lived in the uncomfortable space between.

    Qifrey paused at the doorway to the kitchen. His single visible eye, that pale light blue, moved to Richeh without urgency. "Is she."

    "She hasn't touched the assignment."

    "Richeh." Qifrey's voice did not harden. It merely became present in a way that could not be ignored. "How far along are you?"

    The younger girl did not look up. Her pen continued its work, a line so fine it might have been thread. "Richeh finished it last night."

    Agott's pen stopped.

    "Show me."

    Without breaking her focus on the crystal, Richeh reached into the fold of her cloak and produced a paper. She held it out to the side, arm extended, still not looking. Qifrey crossed the room, took it, and studied the glyph in silence.

    Tetia craned her neck to see. Coco did too, though she tried to be subtle about it.

    The silence stretched. Brushbuddy stirred, lifted its head, and then settled back into its curl.

    "It's good," Qifrey said finally. There was something in his tone that Coco couldn't quite read, approval layered over something more complicated, something teacher-shaped that did not always mean simple praise. "The line weight is consistent. Your keystones are positioned correctly. You could trust your life to this."

    Richeh nodded once, still working on her crystal.

    Agott's jaw tightened. Coco could see the muscle move beneath her skin. The dark-haired girl returned to her own paper with renewed intensity, and the scratch of her pen sounded like punishment.

    Qifrey set the paper down beside Richeh, gently, and returned to the kitchen doorway. "Tea when you're ready," he said, and disappeared into the adjoining room. A moment later, the sounds of water and kettle followed.

    Tetia exhaled. "Well. That was tense."

    "It wasn't tense," Agott said.

    "Your neck is all stiff. And you're doing that thing with your shoulders."

    "I don't do a thing with my shoulders."

    "You do. You bunch them up when you're upset. Like a little hedgehog."

    Agott's pen stopped again. She looked up, and her dark purple eyes met Tetia's with a coldness that would have frozen lesser girls. Tetia merely smiled, sweet and untroubled, and waggled her pen.

    Coco felt the air between them crackle. She bent over her own work, tucked her elbow in, and tried to pretend she was somewhere else. The curve she was practicing suddenly felt very interesting. Absolutely fascinating, in fact. She had never been so interested in a curve.

    The wind outside picked up. The windows rattled in their frames, a soft percussive shiver, and the light dimmed as clouds thickened. From the kitchen came the beginnings of a whistle, the kettle finding its voice.

    Richeh lifted her crystal to the light. It caught something there, some internal facet, and for a moment the whole thing glowed faintly blue. Then she set it down, reached for her inkpot, and began another line, as if the small miracle had been nothing at all.

    Brushbuddy chirped in its sleep.

    From Olruggio's workshop, through the enclosed walkway and across the gap between buildings, came the distant sound of hammering. Metal on metal, rhythmic and purposeful. He was working on something again, probably a new contraption, and the noise was as much a part of the atelier's music as the scratch of pens and the rattle of wind.

    Coco found her rhythm. Elbow anchored. Wrist moving. The line began to curve, and this time it curved correctly, following the path she intended, bending toward the keystone position without wobbling or wandering. Her breath caught. She held it, afraid that any movement might break the spell, and finished the stroke in one clean motion.

    She sat back and looked at it.

    It was good. It might even be good enough.

    The kettle screamed in the kitchen, and Qifrey's footsteps moved to quiet it.

    Then someone knocked at the door.

    Three sharp raps, deliberate and unhurried. The sound cut through the room's small noises like a blade through silk. Everyone stopped. Agott's pen hovered. Tetia's stretch froze mid-motion. Even Brushbuddy lifted its head, ears or something like ears pricking toward the entrance.

    They were not expecting anyone.

    Tetia recovered first, as Tetia always did. She set her pen down, pushed back her chair, and crossed the room toward the door with quick, light steps. Her blue cape swayed behind her, and her hand reached for the handle.

    She paused there. Fingers on wood. Waiting.

Lorebook

224 entries

  1. Name: Magic Classification: Drawn supernatural craft…

    No keys, so nothing switches it on

    Name: Magic
    Classification: Drawn supernatural craft
    Users: Witches, their apprentices, and outlaw casters who know the secret.
    Operation: Magic is made by drawing spell glyphs with conjuring ink. A complete glyph contains a central sigil, surrounding signs or keystones, and an enclosing ring. The spell remains dormant until its ring is closed or its separated halves are joined.
    Current Law: Knowledge of drawing magic is restricted to witches. Unknowings may receive the benefits of magic, but must not see the drawing of spells or learn the method behind them.
    Limits: Spell strength depends on the size, neatness, material, ink, and design of the glyph. Sloppy or unbalanced signs can make magic weak, short-lived, or unstable.
    Taboo: Spells that act directly upon living bodies, minds, wounds, age, or shape are forbidden except for sanctioned memory erasure.

  2. Name: Spell Glyph Anatomy Classification: Foundation…

    No keys, so nothing switches it on

    Name: Spell Glyph Anatomy
    Classification: Foundation of witchcraft
    Core Parts: A spell glyph is built from a sigil, signs, and a ring.
    Sigil: The central mark determines the spell's substance or element, such as fire, water, earth, wind, or light.
    Signs: The outer marks determine behavior, direction, shape, duration, motion, repetition, concealment, or other qualities.
    Ring: The enclosing circle completes the spell. A gap in the ring keeps the spell prepared but inactive.
    Craft Standard: Larger glyphs have greater force, while cleaner and more precise glyphs last longer. Linked small glyphs can rival or surpass a single large seal if the hand is steady enough.
    Practical Use: Witches often hide unfinished rings, split rings, or paired glyphs inside tools and contraptions so magic can be activated safely at the needed moment.

  3. Name: Sigils Classification: Central spell marks…

    No keys, so nothing switches it on

    Name: Sigils
    Classification: Central spell marks
    Function: A sigil gives a glyph its substance. Common major sigils govern fire, water, earth, wind, and light.
    Variants: Lesser and specialized sigils exist for narrower effects, including air maintenance, crystal formation, and other refined uses.
    Placement: The sigil normally sits at the center of the glyph, with signs arranged around it. Some unusual signs can take the central role when a spell is built around a behavior rather than a simple element.
    Craft Note: A witch reads a sigil first to know what kind of force a spell calls into being, then reads the signs to know how that force will act.

  4. Name: Signs and Keystones Classification: Behavioral…

    No keys, so nothing switches it on

    Name: Signs and Keystones
    Classification: Behavioral marks in spellcraft
    Function: Signs decide how the sigil's force manifests. They can make water pour, wind lift, earth crush, light bend, an object float, or a force pull inward.
    Arrangement: Signs may be radial, bilateral, repeated, reversed, or nested. Balanced signs make predictable magic; uneven signs can bias a spell toward one direction.
    Reversal: A sign drawn backward can produce the opposite effect, such as enlargement versus reduction or disintegration versus integration.
    Special Signs: Some rare signs govern vision, repetition, ribboning, shadow-melding, rainfall, birdlike motion, and puppetlike motion. Many remain poorly understood outside specialist study.

  5. Name: Rings and Activation Classification:…

    No keys, so nothing switches it on

    Name: Rings and Activation
    Classification: Spell-control principle
    Function: The outer ring binds a glyph into a working spell. Until the ring is complete, most spells remain inert.
    Prepared Magic: A witch can leave a tiny gap in a ring and close it later to activate the seal. This allows spells to be carried, hidden, or set into tools.
    Split Magic: Some contraptions divide one ring across two surfaces. The spell activates when the halves meet and stops when they separate.
    Risk: Closing the wrong ring, closing a ring too soon, or damaging the ring line can trigger unexpected magic or break the spell entirely.

  6. Name: Linked Spells and Nested Glyphs Classification:…

    No keys, so nothing switches it on

    Name: Linked Spells and Nested Glyphs
    Classification: Advanced spell construction
    Linked Spells: Glyphs joined by lines share and amplify effects. Many small linked seals can become stronger than a single large seal across the same surface.
    Nested Glyphs: A spell can be placed inside another ring so effects combine or modify each other. This allows complicated contraptions and layered magic.
    Reversed Pairs: A normal sign and its reversed counterpart can cancel each other when properly matched.
    Difficulty: These methods demand precise spacing, clean ink, and a steady understanding of how every part of the seal speaks to the rest.